No supportable universal #1 yet
The current RNGB description confirms random abilities and PvP, but it does not publish moves, damage, cooldowns, or balance notes.
Rarity is not the same as PvP strength. Current evidence supports a useful comparison method and clear testing groups, but not fabricated S, A, or B placements.
The current RNGB description confirms random abilities and PvP, but it does not publish moves, damage, cooldowns, or balance notes.
: no current patch notes or repeatable balance tests were available to justify moving an ability.
Use the checklist below when testing abilities, and use the rarity list only for base-roll planning.
A useful ranking must match the real PvP loop, not just the roll animation.
How much reliable damage lands during a real opening?
How often can the strongest action be used across a full fight?
Can the ability start fights, escape, or punish spacing?
Does it stun, deny space, protect, heal, or create team value?
How many common abilities can it pressure, survive, or counter?
How difficult is it to aim, time, and convert into consistent wins?
These rows compare listed base rarity only. Every combat field still needs a current RNGB check.
There is not enough current RNGB combat data for a universal best claim. Compare damage, cooldown, range, mobility, control, and matchups in the current game.
No. Angel had the rarest legacy listed base odds, but rarity does not prove current availability or PvP strength.
Letter tiers would imply tested current combat rankings. The available material supports legacy rarity comparisons and a current testing method, not those placements.