RNGBattles
Checked September 6, 2026

RNG Battles Tier List (September 2026)

No evidence-based S–D ability ranking is ready. Recent current-universe badge awards strengthen activity evidence for Time God, Gambler Punch, and secret abilities, while Kill Streak has historical awards but no past-day award in this snapshot. None of those counts measures PvP strength.

Current answer

Recent activity is not combat rank

An enabled badge record confirms that its name and condition are configured for the current universe. A nonzero past-day award count also shows that Roblox recorded the condition being completed recently. Neither publishes exact odds, the complete roster, moves, values, schedules, or a combat tier list.

Changed since last check

Dynamic badge evidence added

: recent award counts now sit beside the September 1 universe-attribution correction, while every legacy one-in-N value stays historical.

Use this page for

Better current-game comparisons

Use the checklist below when testing abilities, and use the rarity list only for base-roll planning.

Current results layer

Ability evidence and test board

Badge activity can support a current condition, but it cannot rank combat strength. Every row remains unranked until current moves, values, counters, and repeatable PvP samples exist.

AbilityCurrent availabilityCurrent evidenceDamageMobilityControlTestsVerdict
Time GodStrong current progression evidence69 past-day · 1,710 total awardsNot testedNot testedNot testedBadge snapshotCurrent evidence; no tier
GamblerStrong current behavior evidence25 past-day Crazy Diamond! awardsNot testedNot testedNot testedBadge snapshotCurrent evidence; no tier
Kill StreakCurrent badge history; no recent award0 past-day · 110 total awardsNot testedNot testedNot testedBadge snapshotHistory only; no tier
Secret AbilityRecent roll-condition evidence16 past-day awards; names undisclosedUnknownUnknownUnknownBadge snapshotCurrent condition; no tier
AngelLegacy onlyOld OgDev ability list———0Legacy status
VoidLegacy onlyOld OgDev ability list———0Legacy status
GunmanLegacy onlyOld OgDev ability list———0Legacy status
Comparison model

Eight weighted checks before publishing a tier

Test each ability for at least 10–20 current-version matches and keep the patch date, counters, and raw notes with the score.

Weight 20

Damage / kill conversion

Reliable damage that turns openings into kills.

Weight 15

Effective range

Threat distance and spacing control.

Weight 15

Mobility

Engage, chase, and escape reliability.

Weight 15

Control / disruption

Stun, knockback, denial, and setup value.

Weight 10

Cooldown efficiency

Useful uptime across a full fight.

Weight 10

Survivability

Defensive tools and recovery options.

Weight 5

Ease of use

Aim and timing needed for consistent value.

Weight 10

Counterplay resilience

Performance into common counters and matchups.

Named ability comparison

What the legacy rare-ability rows can tell us

These rows compare listed base rarity only. Every combat field still needs a current RNGB check.

Angel

Legacy 1 in 1,000,000
Known
Rarest value in the legacy list.
Missing
Current availability, moves, damage, cooldowns, and counters.
Revisit when
Current RNGB roster or repeatable PvP tests.
Open Angel details

Void

Legacy 1 in 500,000
Known
Second-rarest value among the three named legacy pages.
Missing
Current moves, role, matchup spread, and balance state.
Revisit when
Current gameplay capture or creator notes.
Open Void details

Gunman

Legacy 1 in 100,000
Known
Legacy base rarity is less extreme than Void and Angel.
Missing
Current range, damage, reload or cooldown behavior, and counterplay.
Revisit when
Dated current-version combat testing.
Open Gunman details

Time God

Legacy 1 in 500
Known
A current-universe badge record contains Time God wording; a separate legacy badge also exists.
Missing
Live availability, current roll method, effects, cooldowns, and matchup value.
Revisit when
Current-version ability UI and repeatable PvP tests.
Open Time God details
Use-case answers

Best ability by job—what can be answered now

Best ability for beginners

No named winner yet. In the current roster, start with simple aim, forgiving cooldowns, and reliable close-range conversion.

Best for ranged pressure

No current pick is verified. Record effective range, projectile reliability, and how safely the ability can reset spacing.

Best for mobility

No current pick is verified. Compare engage distance, escape reliability, and whether movement stays available after attacking.

Best for control

No current pick is verified. Test stun, knockback, area denial, and whether control creates repeatable follow-up damage.

Best high-execution ability

No current pick is verified. Recent badge activity can identify conditions to investigate, but it cannot establish execution payoff, counters, or combat strength.

Limits

What this launch list does not claim

  • No letter tier is assigned from rarity alone.
  • No OgDev move or stat is assumed to exist in the RNGB version.
  • No isolated showcase is treated as a complete matchup test.
  • No official Trello, Discord, or patch-note source is implied.
FAQ

RNG Battles tier list questions

What is the best ability in RNG Battles?

No evidence-based #1 or S–D order is supportable yet. Recent badges strengthen current activity evidence for some names, but they do not publish damage, cooldowns, counters, or repeatable matchup results.

Is Angel S tier because it was the rarest?

No. Angel had the rarest legacy listed base odds, but rarity does not prove current availability or PvP strength.

Why are there no S, A, and B placements yet?

Letter tiers would imply tested current combat rankings. The available material supports legacy rarity comparisons and a current testing method, not those placements.

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